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Rocket Hand →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn. | |||||
password:13317419 | |||||
Average Rating Score | 6.7(13) |
- Card Info
- Card Reviews (13 rating scores)
- Decks with Rocket Hand (7 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Rocket Hand" card reviews and rating scores
6.7(13) |
|
0% | (0) | ||
61% | (8) | ||
38% | (5) | ||
0% | (0) | ||
0% | (0) |
みめっと
2020/01/09 12:16
2020/01/09 12:16
Commonly known as location scouting, it is a variant called a pump-up trap card with a disturbing effect.
It can't be used to add resistance to defense like the Illusion series, and the effect to be equipped has the name Turn 1, so if you double it, it will be weak, and if the equipped monster itself is targeted, it will rot or become an ad loss. Because of that, it has a lower priority than swords and wings.
However, the RBI increase value is sufficient, and the additional effect of Friche removal should not be weak, and if it is the front side, it is also effective against Spell / Trap cards, so the adoption of removal spells in the main / side Deck is small & weak. Decks with persistent meta are worth prioritizing.
Note that if you use it as a damage effect when attacking an opponent's monster, you can't fire it that turn.
It may be better to quickly equip it during the opponent's end phase, rather than using it for combat tricks, which emphasizes extravagant use.
After completing its role, it is basically used as various materials, but it is also good to equip it around a mole where there is no problem even if his ATK becomes 0 due to its own effect → fire it.
By the way, if the target card cannot be destroyed by this effect, it is a safe specification that the penalty of not being able to change ATK 0 & battle position is not applied.
It can't be used to add resistance to defense like the Illusion series, and the effect to be equipped has the name Turn 1, so if you double it, it will be weak, and if the equipped monster itself is targeted, it will rot or become an ad loss. Because of that, it has a lower priority than swords and wings.
However, the RBI increase value is sufficient, and the additional effect of Friche removal should not be weak, and if it is the front side, it is also effective against Spell / Trap cards, so the adoption of removal spells in the main / side Deck is small & weak. Decks with persistent meta are worth prioritizing.
Note that if you use it as a damage effect when attacking an opponent's monster, you can't fire it that turn.
It may be better to quickly equip it during the opponent's end phase, rather than using it for combat tricks, which emphasizes extravagant use.
After completing its role, it is basically used as various materials, but it is also good to equip it around a mole where there is no problem even if his ATK becomes 0 due to its own effect → fire it.
By the way, if the target card cannot be destroyed by this effect, it is a safe specification that the penalty of not being able to change ATK 0 & battle position is not applied.
備長炭18
2019/09/28 15:05
2019/09/28 15:05
A hand card that doubles as RBI up and Friche removal
As the name suggests, it can usually be used as a combat aid for hitting, and in case of emergency, it can be thrown at the opponent and destroyed. However, after firing the fist, the equipment comes off, so the armor becomes 0 and defenseless.
It's a little worrisome that only one of the two effects can be used per turn, but I have the impression that he uses it in his Deck, which is particularly good at blocking like Meta Beat.
As the name suggests, it can usually be used as a combat aid for hitting, and in case of emergency, it can be thrown at the opponent and destroyed. However, after firing the fist, the equipment comes off, so the armor becomes 0 and defenseless.
It's a little worrisome that only one of the two effects can be used per turn, but I have the impression that he uses it in his Deck, which is particularly good at blocking like Meta Beat.
シエスタ
2019/04/18 16:33
2019/04/18 16:33
An effective card with a catchy name. How do you equip cards without hands?
You can separate it to a reasonable enhancement value to remove Furice, and make the equipped monster a card like Drancia.
However, as a power-up card, it doesn't have a quick attack, and it has a peculiarity that its removal effect can't be activated easily. If possible, I would like to keep my back firmly in a state where some actions are blocked.
It is mainly for metabi that uses blocking effects, and it has performance that people who like connoisseurs can use. I think it's a good card.
You can separate it to a reasonable enhancement value to remove Furice, and make the equipped monster a card like Drancia.
However, as a power-up card, it doesn't have a quick attack, and it has a peculiarity that its removal effect can't be activated easily. If possible, I would like to keep my back firmly in a state where some actions are blocked.
It is mainly for metabi that uses blocking effects, and it has performance that people who like connoisseurs can use. I think it's a good card.
ラギアの使徒
2017/01/02 18:57
2017/01/02 18:57
The ATK 800 increase itself isn't bad, and you can destroy the cards in the field with the free chain injection effect. However, after the removal effect is activated, ATK becomes 0, and the battle position cannot be changed, so if you shoot in the Attack Position state, it will be quite troublesome. Although it would be fine to use it as a Synchro Xyz material, it is a card that chooses the situation in which it is shot, so it would be difficult to throw it in without thinking about it.
ヒコモン
2016/11/16 12:41
2016/11/16 12:41
The effect of (1) increases RBI by 800, and the effect of (2) can eliminate free chains. It is an advantage that it can be counterattacked and restrained. However, ② cannot be activated on the turn it is equipped, so be careful about that.
じゃんけんタウロス
2016/04/20 22:17
2016/04/20 22:17
Used in Meta Deck
With a modest pump up, the opponent can't break through in situations such as he can't special summon, but if you get a taste of it, he will destroy it with a free chain literally "Rocket Hand".
It has high surprise attack performance and a good rise value, so it is recommended for decks that do not have enough hit points and want to be removed.It works well with synchro decks.
With a modest pump up, the opponent can't break through in situations such as he can't special summon, but if you get a taste of it, he will destroy it with a free chain literally "Rocket Hand".
It has high surprise attack performance and a good rise value, so it is recommended for decks that do not have enough hit points and want to be removed.It works well with synchro decks.
illjiji!
2016/02/20 22:45
2016/02/20 22:45
After looking at bolster it looks like a very strong card.
I think it's an equipment card that seems to be in the 9th term, as it not only increases ATK but also has a free chain destruction effect.
Is it a flaw in the ball that only one effect can be used per turn, that using a destructive effect causes a disadvantage to the equipped monster, or that it can't turn around in a small radius?
I think it's an equipment card that seems to be in the 9th term, as it not only increases ATK but also has a free chain destruction effect.
Is it a flaw in the ball that only one effect can be used per turn, that using a destructive effect causes a disadvantage to the equipped monster, or that it can't turn around in a small radius?
えまれーど
2015/09/22 11:08
2015/09/22 11:08
Fist of the Fire King.
With the restriction that it cannot be equipped if ATK is 800 or less. Does that mean I can't equip a punch heavier than myself?
However, I rarely use this type of card against monsters with low ATK, so I don't really care.
The effect of 2 can also target your own field, so you can chain removals other than destruction when he is shot by Fire King and destroy it.
There are many other ways to use it, such as assisting Helldog, and even if the effect causes you to stand up, there is no problem if you connect it to S/X.
With the restriction that it cannot be equipped if ATK is 800 or less. Does that mean I can't equip a punch heavier than myself?
However, I rarely use this type of card against monsters with low ATK, so I don't really care.
The effect of 2 can also target your own field, so you can chain removals other than destruction when he is shot by Fire King and destroy it.
There are many other ways to use it, such as assisting Helldog, and even if the effect causes you to stand up, there is no problem if you connect it to S/X.
アルバ
2015/09/22 0:10
2015/09/22 0:10
800 points up + free chain front side destruction effect and a card like a subspecies of Horn of the Phantom Beast .
The specs are quite high, but the effects of 1 and 2 cannot be used in the same turn, so it may not work as expected.
If you use the effect of 2, her ATK of the equipped monster will be 0 and it will expose a big gap, but it is possible to cover this disadvantage somewhat.
Ideally, in the opponent's turn, you activate the 1st effect and equip it to take revenge, use the 2nd effect on your turn to destroy the card, and then use the equipped monster as a Synchro Material or Xyz Material. .
The specs are quite high, but the effects of 1 and 2 cannot be used in the same turn, so it may not work as expected.
If you use the effect of 2, her ATK of the equipped monster will be 0 and it will expose a big gap, but it is possible to cover this disadvantage somewhat.
Ideally, in the opponent's turn, you activate the 1st effect and equip it to take revenge, use the 2nd effect on your turn to destroy the card, and then use the equipped monster as a Synchro Material or Xyz Material. .
とき
2015/09/21 12:07
2015/09/21 12:07
Roar Tekken! 《Rocket Hand》!
Sufficient performance to use in combat tricks. Although there is a restriction on ATK, it is practically non-existent because it is quite loose.
Of course, since it's a 9th term card, there's no way it's going to end there, and it has the effect of destroying cards on the opponent's field by launching it.
This effect is a free chain and has a fairly high restraining power, and the mere presence of this card will probably make your opponent unable to move carelessly. It can handle a wide range of things, from obstructing deployment to destroying trump cards.
The drawback is that when activated, the equipped monster will be significantly weakened. If you set it to Defense Position in advance, it will be solved, but it doesn't go well...
Sufficient performance to use in combat tricks. Although there is a restriction on ATK, it is practically non-existent because it is quite loose.
Of course, since it's a 9th term card, there's no way it's going to end there, and it has the effect of destroying cards on the opponent's field by launching it.
This effect is a free chain and has a fairly high restraining power, and the mere presence of this card will probably make your opponent unable to move carelessly. It can handle a wide range of things, from obstructing deployment to destroying trump cards.
The drawback is that when activated, the equipped monster will be significantly weakened. If you set it to Defense Position in advance, it will be solved, but it doesn't go well...
カンノーネ
2015/09/20 18:13
2015/09/20 18:13
I stopped thinking of using it for Inzek.
800 up is the same value as rushing, and there is an additional effect... that additional effect is something like this. Hard to use.
If it's an injector, it's fine if you Xyz it's nothing, but...
800 up is the same value as rushing, and there is an additional effect... that additional effect is something like this. Hard to use.
If it's an injector, it's fine if you Xyz it's nothing, but...
デッキビルダ~る
2015/09/20 2:42
2015/09/20 2:42
Destroy the opponent's card by throwing it correctly!! And after losing it, it will stand still due to the recoil... This card has an interesting effect. Practicality...
I would like to accompany you with the Hand Deck. Why is it limited to 800 or more?
I would like to accompany you with the Hand Deck. Why is it limited to 800 or more?
Decks with "Rocket Hand"
* is adopted as a key card.
● 2020-03-08 Ultimate Yuji Ikeda Deck
● 2018-02-19 Metabeat Please give me some advice
● 2015-09-21 Ultra Athlete! (without EX)
● 2016-11-09 Crystal Machine - Jandor Fusion
● 2019-09-28 Warrior's Strike with Strak alone!
● 2021-05-07 Normal Trap Memo for Cube Draft
● 2017-12-03 Barrier statue that beats down
Card Category and Effect Category
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:send card from your field to the GY
Effect:self-send, send instead
Effect:gain ATK
Effect:change ATK
Effect:cannot change battle position
Effect:treated as an Equip Spell
Effect:Equipped with cards
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
EXTRA PACK 2015 | EP15-JP067 | 2015-09-19 | Normal |
Structure Deck R - Warrior's Strike | SR09-JP039 | 2019-09-28 | Normal |
Ranking and View Num
Rating Score Rank | 6,365 / 13,210 Cards |
---|---|
View Num | 15,179 |
Others
Japanese card name | ロケットハンド |
---|
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